Workpack: Redraw Rooms by Walls
What is the ‘Redraw Rooms by Walls’ Feature?
- It is an ability to draw or redraw Room Areas using current state of existing Walls
- The feature has two major use cases:
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Add Walls from scratch and then get the Rooms using the feature:
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Get Walls from processing, edit them and then update the Rooms:
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How to Redraw the Rooms
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Make sure that all Walls of selected Takeoff Zone are properly connected to each other:
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By default, if Walls are connected, they show active open locks:
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It doesn’t matter if locks are open or closed
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Be careful: not all Walls that look connected are connected:
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Fix all required connections using Snap-To-Points mode:
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When all Walls in a Takeoff Zone are ready, click on ‘…’ next to the Rooms node in the Left Panel, then on ‘Re-process all Rooms’. If the Rooms node is absent, switch it on in Filters:
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Re-processing Confirmation windows opens up informing that all Rooms will be redrawn:
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Click ‘Re-process’ and wait for 10-20 seconds until Rooms will get pulled from the server:
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Ready — brand new Rooms are drawn over existing Walls, ready to check and edit
Important Notes
- All Rooms in selected Takeoff Zone will be redrawn in course of Room Re-processing — this means all rooms that were edited or added since last processing will be wiped out before getting new Rooms
- Room Groups added before using Rooms Re-drawing will be removed
- If there were no Room Labels before using Rooms Re-drawing, all new Rooms will go to ‘Unlabeled’ group
- If Room Labels were present before using the feature — Rooms will be matched to Room Labels. How that works:
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If a Room contains some Room Label symbol inside, it will be placed to the Group with the name defined by the text of this symbol:
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If a Room includes two or more Room Label symbols or none of them, it will go to ‘Unlabeled’ group:
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Video Example: